18 How to Make use of Intelligent Tutoring Systems in the Classroom

Asia Temple

Image created with Gencraft image generator.

Prompt: “A child in awe with red, white, and blue colors coming from their head.”

Introduction

In a grade 3 French educational setting, the integration of AI tools and concepts can significantly enhance the learning experience for students. AI refers to the use of artificial intelligence technologies to mimic human intelligence processes, like learning, problem-solving, and reasoning. In this chapter we will be focusing on Intelligent Tutoring Systems (ITS), but more specifically Duolingo and Affective Tutoring Systems (ATS). Intelligent tutoring systems can create adaptive learning platforms for students, engagement, student progress tracking, and immersive experiences. As French is the second language of Canada, giving students the resources to learn, can greatly benefit communities and provide more future opportunities.

Firstly, it is important to recognize that for this chapter, human tutoring is defined as personalized, one-on-one instruction by an expert, whereas computer tutoring is various forms of computer-based instruction (VanLehn, 2011). The effectiveness of different tutoring systems, whether human or computer, lies in the level of detail at which feedback and assistance are provided to the student. In regard to ITS, it can be used to supplement classroom instruction, helping students learn French in communities where it might not otherwise be offered with tailored support based on their individual progress.

Affective tutoring systems (ATS), a subfield of ITS have been developed to adapt to the emotional state of students during their online learning process. ATS aims to replicate the success of human one-on-one tutoring by identifying and responding to cues such as facial expressions and voice tone. This system enhances the emotional engagement of students, would is especially important in engaging with learning a new language. Learning a new language, such as French, can be challenging, and ATS could help provide a more supportive and emotionally responsive learning environment, potentially improving students’ motivation in French language learning. Saskatchewan’s curriculum emphasizes the importance of making learning enjoyable and accessible to all students, which aligns with the gamification approach.

Another important and possibly beneficial branch of ITS is gamification apps such as Duolingo. Studies have been made on the achievement and academic self-efficiency of this app for students studying new languages. The need for creative, low-cost solutions for language instruction is extremely important in elementary schools, as many communities have budget limitations and a lack of qualified teachers for such subject areas. Since French is such a common language within Canada, studying how such gamification apps could be both beneficial and limited, and their possible connections to the curriculum are important.

 

Connection to Curriculum

The tools and concepts mentioned are connected to the Grade 3 French education curriculum, specifically with the Saskatchewan documents. These can play a pivotal role in fostering Canada’s second language and critical media literacy among students. The curriculum encourages personal learning and aims to meet the diverse needs of each student. The ITS examples provided both allow students to work at their own pace, so the concepts of the French language can be both understood and individually accepted. Both ITS suggestions provide opportunities to learn, test and strengthen ability in decoding, listening, speaking, reading, writing, and questioning. Since the programs are tailored to the student’s learning needs, topics such as numbers, possessive pronouns, instructions, commands, thematic phrases and words, various question types, and more as listed in the curriculum can be integrated into their learning. This allows the educators to not only watch their progress but also see as they complete different sections of the Grade 3 French curriculum document. These skills empower students to navigate the digital landscape, make informed decisions about their educational resources, and engage with online content in a responsible and effective manner. Developing these skills is essential in today’s digital age, and integrating them into language learning, like French, enhances the student’s overall educational experience (Saskatchewan Curriculum, n.d.).

 

Affordances and Constraints

Duolingo creates an environment for students which is fun, engaging, and motivating. It includes progress tracking and achievement badges which give a sense of accomplishment, and encourage students to continue learning. Duolingo is available to be used completely free for use although students are given limited tries on the free version. After completing activities incorrectly 3 times, you are asked to wait until they are refilled before continuing. This can make completing a certain amount of work during class periods difficult. The cost for the monthly full version would be $18.99 per student. Duolingo also doesn’t address the cultural contexts of the language being taught, which is an important aspect of language learning.

These platforms provide personalized learning experiences, catering to the individual students’ needs and abilities. This style of instruction ensures that students receive targeted instruction, practice and feedback throughout the entire subject being taught. The progress of each student is available for the students, teachers, and parents to view which can help identify areas where the students may need extra support. This can also be used to see each student’s growth and strengths in language learning (ex/ grammar, speaking, listening). This style of learning is also very accessible to students as it can be viewed outside of the classroom, 24/7 if a device is present. While there are plenty of strengths to this style of teaching and learning, there are also constraints to be aware of.

This style of language learning is technology dependent. To be completed both a device and internet must be available to use for all students. While these programs are quite personalized, they may not cover all topics within the curriculum adequately so other supplemental resources may need to be provided. One major constraint for using ITS is the set-up. Creating personalized accounts for each student within the grade level and subject area is very time-consuming for educators and proper training is required to use these tools effectively. Using ITS does provide very valuable feedback but there is very little interpersonal interaction offered, unlike human tutoring, which can be quite important, especially for language learning.

 

The Process

Language Learning Apps (e.g., Duolingo):

(Image retrieved from Duolingo.com)

Step 1: App Installation – download and install the language learning app on students’ devices

Step 2: Account Creation – students create individual accounts and profiles are shared with the educator.

Step 3: Course Selection – choose the French language course or module within the app. The module will depend on grade level and student ability.

Step 4: Daily Practice – set a daily practice routine within the app, allocating a specific time for language learning.

Step 5: Complete Exercises – students complete lessons and exercises within the app, focusing on reading, writing, listening, and speaking.

Step 6: Track Progress – encourage students to use the progress tracking features to monitor their achievements and areas for improvement. Students can also use the ‘conversation’ and ‘collections’ sections to review previous mistakes when listening, decoding and speaking.

Step 7: Supplement with Classroom Activities – integrate app learning with classroom activities, discussions, and real-life language practice. (example: French culture and history lessons)

Step 8: Set Goals – help students set achievable language learning goals within the app.

 

Prompt Engineering

Tools that can be used to make ITS systems more effective for teaching Grade 3 French are setting clear and realistic objectives, monitoring progress, providing supplemental offline activities, providing technical support/guidance, proper integration, and much more.

When beginning the use of a new tool, such as ITS within the classroom, setting clear learning objectives for the students is important in understanding the reasoning behind this tool and the information being taught. It is also important to remember that while ITS can provide valuable support, this may be new for students so it may be difficult to completely replace human interaction. Regularly reviewing student data provided through the platform will help with adjusting instruction accordingly before it does more damage to the student’s learning of the language than support. For example, a student may be frequently confused about masculine and feminine endings of certain words, and by catching this it can be better explained without too much further confusion.

While ITS does provide lots of tools for students learning, it doesn’t cover every area of the curriculum so further instruction/resources may be required. This is especially prevalent in teaching students about language culture. It is also important to make sure all students have access to the necessary technology to complete the learning and catch disruptions or distractions that may hinder progress. Before fully implementing it in the classroom, make sure both students and teachers are comfortable with the system and its functionality.

Regarding gamified learning apps more specifically (Duolingo), a routine, self-monitoring, balance, evaluation, flexibility, and feedback are all very important. In order to properly/effectively learn a language, especially at the elementary level, consistency is key so setting specific times for learning and questioning makes learning most effective. Teaching students to track their own progress and identify areas where help or improvement may be needed is necessary, especially in larger classes. This can encourage students to seek help and get more comfortable with the language. Like progress tracking, evaluating the student’s effectiveness in achieving objectives often is needed to identify if more supplemental resources need to be made. Since all students have different learning styles, adapting the teaching strategy may be necessary.

Recommendations

To further enhance understanding and concepts discussed, the following will provide additional resources and recommendations. A few book recommendations are “Adaptive Learning: The Key to Customized Learning” by Nish Sonwalkar, “Intelligent Tutoring Systems: Evolutions in Design” by Roger Nkambou, Roger Azevedo and Jacqueline Bordeau, and “The Gamification of Learning and Instruction: Game-Based Method and Strategies for Training and Education” by Karl M. Kapp. Sonwalkters books focus on the principles and strategies of adaptive learning and give a deeper understanding of how to use these platforms effectively. Nkambou and others wrote a book designed to give an overview of Intelligent Tutoring Systems and how they can be implemented into learning. Finally, Kapp focuses on the topic of gamification, what is it and how it can be used within education to benefit students learning.

Recommended related technologies are Learning Management Systems (LMS) like Canvas, Blackboard, and Moodle which integrate adaptive learning features like ITS. Technologies like Duolingo which can be used are Babbel, and Memrose which are both gamified language learning apps. Online communities such as Twitter, Reddit, Duolingo forums, ITS LinkedIn groups are also all available to connect with fellow learners/educators and share tips or experiences.  Since the use of technology within the classroom is progressively growing, there are many articles, forums, books, and experts which can be found to provide deeper insights into the tools and concepts discussed.

Informative presentation


Duolingo Guide

Learn more about How to Use Duolingo by clicking the link above.

References

Alexander, S., Dadgostar, F., Fan, C., & Bigdeli, A. (2008). “How do you know that I don’t understand?” A look at the future of intelligent tutoring systems. Computers in Human Behavior, 24(4), 1342–1363. https://doi.org/https://doi.org/10,1016.j,chb.2007.07.008 

ChatGPT. (2023, January 18).

https://curriculum.gov.sk.ca

Machado, C. (2016). Handbook of research on individual differences in computer-assisted language learning. CHOICE: Current Reviews for Academic Libraries, 53(8), 1162. https://link-gale-com.cyber.usask.ca/apps/doc/A449661511/EAIM?u=usaskmain&sid=bookmark-EAIM&xid=93869f58

Rachels, J. R. (2016). “The effect of gamification on elementary students’ Spanish language achievement and academic self-efficacy. Available from Education Database; ProQuest Dissertations & Theses Global; ProQuest One Literature. (1823238499). http://cyber.usask.ca/login?url=https://www.proquest.com/dissertations-theses/effect-gamification-on-elementary-students/docview/1823238499/se-2

VanLehn, K. (2011). “The Relative Effectiveness of Human Tutoring, Intelligent Tutoring Systems, and Other Tutoring Systems”. Educational Psychologist, 46(4), 197–221. https://doi.org/https://doi.org/10.1080/00461520.2011.611369 

Von Ahn, L., Hacker, Severin. (2012). Duolingo. Version 6.234.1 [Mobile App]. iOS. Duolingo, Inc. https://apps.apple.com/ca/app/duolingo-language-lessons/id570060128

Acknowledgement of AI Use

Throughout this chapter, the AI tools Duolingo, Gencraft and ChatGPT were all used towards completion. Duolingo was used in understanding the App, creating my own profile and generating examples through my learning of French for the PowerPoint presentation. Gencraft was given prompts, for imagery within the chapter. The different themes were played with, but a modern approach was eventually taken. Finally, ChatGPT was used to help format the chapter, especially in the recommendations section. Two of the books “Adaptive Learning: The Key to Customized Learning” by Nish Sonwalkar and “Intelligent Tutoring Systems: Evolutions in Design” by Roger Nkambou, Roger Azevedo and Jacqueline Bordeau were provided through this AI tool to help educators with further learning. ChatGPT also gave feedback on how to lay out “the process” section.

 

License

Teaching and Creating with Generative AI Copyright © by Dr. Paula MacDowell; Kristin Moskalyk; and Katrina Korchinski. All Rights Reserved.

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