Glossary
- accounting cost
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includes only the explicit costs, or those you would see in an accounting spreadsheet of the firm’s costs
- ad valorem tax
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is a tax based on the value of a good, such as a percentage sales tax
- adverse selection
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refers to the situation where asymmetric information on the part of one party in an economic transactions leads to desirable good remaining unsold, even though they would be sold in a market with full information
- asymmetric information
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describes a situation when one side of an exchange, the buyer or the seller, knows more about the product than the other
- average fixed cost (AFC)
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is the fixed cost per unit of output
- average product of labour
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how much output per worker is being produced at each level of employment
- average total cost (AC)
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of production is total cost per unit of output
- average variable cost (AVC)
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is the variable cost per unit of output
- best response function
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refers to one player’s optimal strategy choice for every possible strategy choice of the other player
- budget constraint
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is the set of all the bundles a consumer can afford given that consumer’s income
- budget line
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is the line on a graph that indicates all of the possible bundles the consumer can buy when spending all their income
- bundling
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selling more than one good together for a single price
- capital
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this input category describes all of the machines that are used in production, such as conveyor belts, robots, and computers. It also describes the buildings, such as factories, stores, and offices, and other non-human elements of production, such as delivery trucks
- capital market
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is a market for borrowing and lending money
- cardinal
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is a less realistic (than ordinal) theory of utility where the size of the utility difference between two bundles of goods has some sort of significance
- ceteris paribus
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the Latin phrase meaning all other things remain the same
- Coase theorem
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is the theorem that states that if property rights are well-defined, and negotiations among the actors are costless, the result will be a socially efficient level of the economic activity in question; named after Nobel Laureate Ronald Coase
- common knowledge
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is when the players know all about the game - the players, strategies and payoffs – and know that the other players know, and that the other players know that they know, and so on ad infinitum; In simpler terms all participants know everything
- comparative advantage
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a person has a comparative advantage in the production of a good if they have a lower opportunity cost of production than someone else
- comparative statics
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the analysis of how equilibrium prices and quantities change when other exogenous variables – variables that shift demand and supply curves - change
- Compensating Variation
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is the change in income required after a change in price(s) to attain the same level of utility as before the price change(s)
- completeness
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We say preferences are complete when a consumer can always say one of the following about two bundles: A is preferred to B, B is preferred to A, or A is equally as good as B
- composite good
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is a good that is made up of a combination of individual goods. For example, a pizza is a composite good made up of dough, sauce, cheese, and other products.
- compounding
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is the process by which a sum of money, the principle, placed in an account that earns interest periodically will grow based on the interest earned by the principle and by the subsequent interest payments
- constant returns to scale (CRS)
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describes the situation where a firm’s output changes in exact proportion to changes in the inputs
- constant-cost industry
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industries where firms’ costs do not change as industry output changes; so, no matter how much total output there is in the industry, all the LRATC curves remain in the same place
- consumer choice problem
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is the general term used by economists to describe the determination of the consumer’s optimal choice among competing bundles
- consumer surplus (CS)
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the difference between the willingness-to-pay price and the price paid
- consumption efficiency
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occurs when it is not possible to redistribute goods to make one person better off without making another person worse off
- contract curve
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is the line on an Edgeworth box that connects all of the points of Pareto efficiency
- core
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is the portion of the contract curve on an Edgeworth box that lies within the lens
- corner solutions
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is the term used when the solution to the consumer choice problem lies on an axis, as opposed to within the graph's interior area
- cost curve
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represents the relationship between output and the different cost measures involved in producing the output
- cross-price elasticity of demand
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is the percentage change in the quantity demanded of a product resulting from a 1-percent change in the price of another good
- deadweight loss (DWL)
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the loss of total surplus that occurs when there is an inefficient allocation of resources
- decreasing returns to scale (DRS)
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describes the situation where the output increases or decreases by a smaller percentage than the increase or decrease in inputs
- decreasing-cost industries
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industries where firms’ costs decrease as industry output increases; this could be because these industries have increasing returns to scale, or because increased demand for inputs and capital leads to increased returns to scale on the part of the firms that supply these goods
- demand curve
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a graphical representation of the demand function that tells us for every price of a good, how much of the good is demanded
- demand functions
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are mathematical functions that describe the relationship between quantity demanded and prices, income and other things that affect purchase decisions
- depreciation
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is the loss of value of a durable good or asset over time
- differentiated pricing
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selling the same good or service for different prices to different consumers
- diminishing marginal utility
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is the principal that the consumption of each additional unit provides less utility
- discount rate
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is the method of placing a value on future consumption relative to present consumption
- diseconomies of scale
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occur when the average cost of production rises as output increases
- disemployment effect
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the amount of employment lost due to the minimum wage
- dominant strategy
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is a strategy for which the payoffs are always greater than any other strategy no matter what the opponent does
- dominant strategy equilibrium
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an equilibrium where each player plays his or her dominant strategy
- dominated strategy
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is a strategy is a strategy for which the payoffs are always lower than any other strategy no matter what the opponent does
- durable good
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is a good that has a long usable life
- economic cost
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is the cost inclusive of all opportunity costs, so it includes both explicit costs and implicit costs
- economic rate of substitution (ERS)
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is another term for the slope of the budget line
- economies of scale
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occur when the average cost of production falls as output increases
- economies of scope
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exists when the average cost of one product falls as the production of another product increases
- endowments
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is the term for the initial allocation of goods
- Engel curve
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expresses how the optimal consumption of a good changes as a consumer's income changes
- equilibrium price
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the price at which quantity demanded equals the quantity supplied
- equilibrium quantity
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the quantity at which supply equals demand
- Equivalent Variation
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is the change in income required to attain the utility achieved after a change in price(s) if the price(s) had never changed
- excess demand
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occurs when, at a given price, consumers demand more of a good than firms supply
- excess supply
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occurs when, at a given price, firms supply more of a good than consumers demand
- exclusive goods
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are good for which consumption can be controlled or prevented
- expansion path
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is a curve that shows the cost-minimizing amount of each input for every level of output
- expected utility
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is the probability-weighted average utility a person gets from each possible outcome of an uncertain situation
- expected value
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the value of an uncertain outcome calculated as the sum of the value of each possible outcome multiplied by the probability it will occur
- extensive form games
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another name for sequential games that can be represented by a game tree
- externalities
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are the costs or benefits associated with an economic activity that affects people not directly involved in that activity
- fair gamble
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is one where the cost of the gamble is equal to the expected value
- final good
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goods that are purchased by the end user
- firm
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a firm is another term for a producer
- first theorem of welfare economics
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a theorem that states that any competitive equilibrium is Pareto Efficient
- first-mover advantage
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is the competitive advantage that the first firm gains by selecting the optimal price and/or quantity before their competing firms optimize their behaviour in an oligopolistic market
- fixed cost
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of production is the cost of production that does not vary with output level; the fixed cost is the cost of the fixed inputs in production, such as the cost of a machine (capital) that costs the same to operate no matter how much production is happening
- fixed input
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an input than cannot be adjusted by the firm in a given time period
- fixed inputs
- free entry
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there are no special costs, such as technical or legal barriers, to firms entering the industry
- free exit
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there are no special costs, such as technical or legal barriers, to firms exiting the industry
- free-rider problem
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occurs when non-payers consume a good that has a positive marginal cost
- frequency
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refers to how often a particular outcome has occurred over a known number of events
- future value
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is the value a sum of money is worth after a period of time if placed into an interest earning account and left to accrue compound interest
- game theory
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the study of strategic interactions among economic agents
- game tree
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a diagram that describes the players, their turns, their choices at every turn, and the payoffs for every possible set of strategy choices
- general-equilibrium analysis
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the study of how equilibrium is obtained in multiple markets at the same time
- Giffen good
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a good for which a decrease in price leads to a decrease in consumption (or an increase in price leads to an increase in consumption)
- group price discrimination
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or third-degree price discrimination, is charging different prices for the same good or service to different groups or different types of people
- hidden actions
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efforts (or lack thereof) on the part of one or both parties that are unobserved by the other
- hidden characteristics
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items whose value is not immediately known to a buyer or seller are said to have hidden characteristics
- hurdles
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a non-monetary cost a consumer has to pay in order to qualify for a lower price
- impure public goods
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are goods that have at least some of both non-rivalry and non-excludability
- income effect
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is in change in consumption of a good resulting from a change in a consumer’s income holding prices constant
- income elasticity of demand
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is the percentage change in the quantity demanded for a product from a 1 percent change in income
- increasing returns to scale (IRS)
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describes the situation where the output increases or decreases by a greater percentage than the percentage increase or decrease in inputs
- increasing-cost industries
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industries where firms’ costs increase as industry output increases; this can happen because as an industry expands the demand for inputs or industry-specific capital increases, which can cause the prices to rise
- indifference curve
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a graph of all of the combinations of bundles that a consumer prefers equally
- inferior goods
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are goods for which the quantity demanded falls as income rises
- input demand function
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is a function that describes the optimal factor input level for every possible level of output
- interest rate
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is a percentage extra of an amount of money that must be paid to borrow that money for a fixed period of time
- interior solution
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is the term used when the solution for the consumer choice problem exists within the graph's area, as opposed to on an axis
- intermediate good
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a good that is used as an input to produce other goods
- inverse demand curve
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is the the demand curve expressed with price as a function of quantity
- inverse supply curve
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the supply curve expressed with price as a function of quantity
- isocost line
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is a graph of every possible combination of inputs that yields the same cost of production
- isoquant
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a curve that shows all of the possible combinations of inputs that produce the same output
- kinked
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refers to a sharp bend in a line on a graph
- labour
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this category of input encompasses physical labor as well as intellectual labor. It includes less-skilled or manual labor, managerial labor, skilled labor (engineers, scientists, lawyers, etc.) – all of the human element that goes into the production of a good or service
- land
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some goods, most notably agricultural goods, need land to produce. Fields that grow crops and forests that grow trees for lumber and pulp for paper are examples of the land input in production
- law of demand
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the principal that as price decreases for normal goods, quantity demanded increases holding other factors such as income and the price of other goods constant
- law of diminishing marginal returns
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this ‘law’ states that if a firm increases one input while holding all others constant, the marginal product of the input will start to get smaller
- learning curve
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is a plot on a graph where average cost is plotted as a function of either time or cumulative output; the learning curve is different from the typical average cost curve, which represents the total cost divided by current output
- learning-by-doing
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means that as the cumulative output--the total output ever produced--of the firm increases the average cost falls
- Lerner index
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this index is used to measure the firm’s optimal markup; this is also a measure of market power as firms with more market power are more able to change prices above marginal cost
- long run
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is a period of time long enough that all inputs can be adjusted
- long-run average cost
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is the cost per unit of output
- long-run marginal cost
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is the increase in total cost from an increase in an additional unit of output
- long-run total cost curve
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represents the cost associated with every possible level of output
- marginal cost (MC)
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is the additional cost incurred from the production of one more unit of output
- marginal expenditure
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is the extra cost of hiring one more unit of labour or other input unit
- marginal product of labour
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the extra output achieved from the addition of a single unit of labour
- marginal rate of substitution (MRS)
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is the amount of one good a consumer is willing to give up to get one more unit of another good and maintain the same level of satisfaction
- marginal rate of technical substitution (MRTS)
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describes how much you must increase one input if you decrease the other input by one unit, in order to produce the same output
- marginal rate of transformation
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is the cost of production of one good in terms of the foregone production of another good; this is also the slope of the production possibility frontier
- marginal revenue (MR)
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refers to the change in total revenue from a one-unit change in quantity produced
- marginal revenue product of labour
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is the value of the marginal product of labour; it is the extra revenue a firm receives for an additional unit of labour
- marginal utility
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is the additional utility a consumer receives from consuming one additional unit of a good
- market
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a physical or virtual place where people go in order to buy, sell, or exchange goods and services
- market clearing price
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references the fact that the market is cleared of all unsatisfied demand and excess supply at the equilibrium price
- market equilibrium
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is the condition where the quantity supplied by producers and the quantity demanded by consumers are equal
- market power
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the ability to choose a price above marginal cost; monopolists face downward sloping demand curves because they are the only supplier of a particular good or service and the market demand curve is therefore the monopolist’s demand curve
- market structure
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the competitive environments in which firms and consumers interact
- markup
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the percentage amount the price is above marginal cost
- materials
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this input category describes all of the raw materials (trees, ore, wheat, oil, etc.) or intermediate products (lumber, rolled aluminum, flour, plastic, etc.) used in the production of the final good. Note that one firm’s final good like aluminum, is often another firm’s input
- minimum efficient scale
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occurs where average cost is at its minimum; this is the point where economies of scale are used up and no longer benefit the firm
- mixed bundling
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is when goods are available separately at individual prices and together at a single price that is typically lower than the sum of the two individual prices
- mixed strategies
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where a player randomizes across strategies according to a set of probabilities he or she chooses
- monopolistically competitive firms
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are firms that achieve some pricing power through product differentiation
- monopoly
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is the sole supplier of a good for which there does not exist a close substitute
- monopsonist
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a single buyer for goods or services sellers
- monopsony
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is the term used to describe a market in which there exists only one buyer for a good
- moral hazard
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where people who have entered into contract to mitigate the cost of risk engage in riskier behavior because the costs have diminished
- more is better
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If bundle A represents more of at least one good, and no less of any other good, then bundle A is preferred to B. This is often referred to as monotonicity of preferences.
- Nash equilibrium
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is an outcome where, given the strategy choices of the other players, no individual player can obtain a higher payoff by altering their strategy choice; this condition is named after Nobel Laureate John Nash
- natural monopoly
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when one firm can supply the market more cheaply than two or more firms
- negative externalities
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are costs imposed on individuals not directly involved in the economic activity
- net present value
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is the difference between the present value of the benefits of an action and the present value of the costs of the action
- non-cooperative games
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games where the players are not able to negotiate and make binding agreements within the game
- non-linear pricing
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exists when a firm charges different per unit prices based on volume; for example one pound of meat may cost $5 to purchase, whereas two pounds may cost $9
- normal good
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a good for which demand increases when incomes rise
- normal-form games
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games that can be represented with a payoff matrix
- oligopoly
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markets in which only a few firms compete, where firms produce homogeneous or differentiated products and where barriers to entry exist that may be natural or constructed
- opportunity cost
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the opportunity cost of something is the value of the next-best alternative given up in order to do get it
- ordinal
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means that utility functions only rank bundles – they only indicate which one is better, not how much better it is than another bundle
- Parameter
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is a fixed value given outside the model - one that never changes (a constant)
- Pareto efficiency
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describes an allocation of goods and services in which no redistribution can occur without making someone worse off
- partial-equilibrium analysis
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studying the changes in a single market in isolation
- patent
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an exclusive right to an invention, which excludes others from making, using, selling or importing it into the country for a limited time
- payoff matrix
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a table that lists the players of the game, their strategies and the payoffs associated with every possible strategy combination
- payoffs
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are the outcomes associated with every possible strategic combination, for each player in a game
- perfect competition
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refers to a market with many firms, an identical product and no barriers to entry
- perfect complements
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are goods that consumers want to consume only in fixed proportions
- perfect price discrimination
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or first-degree price discrimination, is a type of pricing strategy that charges every consumer a price equal to his or her willingness-to-pay
- perfect substitutes
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are goods about which consumers are indifferent as to which to consume
- perfectly competitive
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a market in which there are many firms so that each individual firm’s output has no impact on market equilibrium, output is identical across firms, firms have the same access to inputs and technology and consumers have perfect information about price; all firms in a perfectly competitive market are price takers
- players
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are the agents actively participating in the game and who will experience outcomes based on the play of all players
- positive externalities
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are benefits that accrue to individuals not directly involved in an economic activity
- preference for variety
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implies that indifference curves are bowed in; this is often referred to as convex preferences.
- present value
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is the value of an amount of money paid at a set time in the future is worth today given some interest rate
- price ceilings
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are artificial constraints that hold prices, respectively, below their free market levels
- price discrimination
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the practice of charging different prices for the same good to different consumers
- price elasticity of demand
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is the percentage change in the quantity demanded for a product from a 1 percent change in price
- price floors
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are artificial constraints that hold prices, respectively, above their free market levels
- price ratio
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is the rate at which you can trade one good for the other in the marketplace; this is the slope of the budget line on a graph
- price taker
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is a firm that has no ability to influence the price the market will pay for its product; it must take the market price as determined by the laws of supply and demand in a competitive market
- principal-agent relationships
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are situations in which one person, the principal, pays another person, the agent, to perform a task for them
- private goods
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are goods that are both rival and exclusive
- probabilities
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are numbers between zero and one that indicate the likelihood that a particular outcome will occur
- producer surplus (PS)
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the difference between the price received and the willingness-to-accept price
- production function
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a mathematical expression of the maximum output that results from a specific amount of each input
- production possibility frontier
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a line on a graph that shows all of the possible combinations of goods that can be produced in a given time frame
- productive efficiency
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occurs when there is no other mix of output levels that will increase the firm’s earnings
- profit
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is the difference between its total revenue and its total cost
- profit maximization rule
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a rule that states that a firm should set output such that marginal revenue equals marginal cost to maximize profit in a competitive market
- property rights
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are the rights to control the use of a good or resource
- public goods
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are goods that have some degree of non-rivalry and non-excludability
- pure bundling
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is when two or more goods are only sold together at a single price
- pure public goods
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are goods that are completely non-rival and non-excludable
- pure strategies
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where a player chooses a particular strategy with complete certainty
- quantity discounts
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or second-degree price discrimination, is when firms charge a lower price per unit to consumers who purchase larger amounts of the good
- reaction curves
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are graphical illustrations of the best response functions
- repeated games
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are simultaneous move games played repeatedly by the same players
- returns to scale
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the rate at which the output increases when all inputs are increased proportionally
- risk
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describes any economic activity in which there are uncertain outcomes
- risk averse
-
describes someone who is willing to take an amount of money smaller than the expected value of a lottery
- risk loving
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describes someone who would choose to gamble when the expected value of a win is worth more than a guaranteed amount of money
- risk neutral
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is someone who is indifferent between a lottery and a guaranteed payout when the expected value of the lottery is equal to the guaranteed amount of money
- risk premium
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is the difference between the expected value of a gamble and the amount of the certain payment that yields the same utility as the gamble. Alternatively, the risk premium is the amount an agent is willing to pay to avoid the risk of a fair gamble.
- rival goods
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are goods that are diminished with use
- second theorem of welfare economics
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a theorem that states that any Pareto Efficient competitive equilibrium is achievable through the reallocation of resources
- sequential games
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are games where players take turns and move consecutively
- sequential move games
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are games where players take turns making their strategy choices and observe their opponents choice prior to making their own strategy choices
- short run
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is a period of time in which some inputs are fixed
- simple monopolists
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monopolists that are limited to a single price at which all of the output they produce is sold
- simultaneous games
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are games in which players take strategic actions at the same time, without knowing what move the other has chosen
- single-shot games
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are games that are played once and then the game is over
- social benefits
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are benefits of production or consumption that accrue to everyone in society, including those who are not directly involved in the economic activity
- social costs
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are costs of production or consumption that accrue to everyone in society, including those who are not directly involved in the economic activity
- strategic interactions
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where agents must anticipate the actions of others when making decisions, and we use game theory to model them so that we can think about the outcomes of these interactions just like we think about outcomes in markets without strategic interaction like the price and quantity outcome in a product market
- strategies
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are all of the possible strategic choices available to each player, they can be the same for all players or different for each player
- subgame perfect Nash equilibrium
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is the solution in which every player, at every turn of the game, is playing an individually optimal strategy
- subjective probability
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is when individuals estimate probabilities based on their own experiences and whatever data are available to them
- substitution effect
-
is the change in consumption of a good resulting from a change in its price holding the consumer’s utility level constant
- sunk cost
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is an expenditure that is not recoverable
- tax incidence
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the division of the burden of a tax on buyers and sellers
- technological change
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refers to new production technology or knowledge that changes firms’ production functions such that more output is produced by the same amount of inputs
- tie-in sales
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refers to situations where the purchase of one item commits consumer to buy another product as well
- tit-for-tat strategy
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is a strategy where a player simply plays the same strategy their opponent played in the previous round
- total cost
-
of production is the sum of fixed and variable costs of production
- total effect
-
is the sum of the income effect and the substitution effect
- total product of labour
-
the relationship between the amount of labour used and the amount of output produced (given a level of the fixed input)
- total surplus (TS)
-
the sum of producer surplus and consumer surplus
- transaction costs
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the economic costs of buying and selling a good or service beyond the price itself
- transitivity
-
We say preferences are transitive if they are internally consistent: if A is preferred to B and B is preferred to C, then it must be that A is preferred to C
- trigger strategy
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is a strategy where cooperative play continues until an opponent deviates and then ceases permanently or for a specified number of periods
- two-part tariff
-
is a pricing scheme where a consumer pays a lump-sum fee for the right to purchase unlimited number of goods at a unit price
- unemployment
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occurs when there are people who would like to work at a given wage but are unable to find employment
- utility
-
the satisfaction a consumer gets from consumption
- utility function
-
is a mathematical function that ranks bundles of consumption goods by assigning a number to each where larger numbers indicate preferred bundles
- utils
-
are the units of measurement for utility
- Variable
-
is a value that can change - such as prices, income, or quantity
- variable cost
-
of production is the cost of production that varies with output level. This is the cost of the variable inputs in production, for example the cost of the workers that assemble the electronic devices along a conveyor belt
- variable input
-
an input that can be adjusted by the firm in a given time period
- versioning
-
the selling of a slightly different version of a product for a different price that does not reflect cost differences
- welfare
-
refers to the economic well-being of society as a whole, including producers and consumers
- welfare analysis
-
a comparative static analysis to evaluate economic welfare, including the effect of government revenues
- well-behaved indifference curves
-
indifference curves that have the following graphical properties: (1) They are downward sloping; (2) They do not cross; (3) They are bowed in to the origin.