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3 Innovative AI for Equity, Diversity, Inclusion, and Accessibility (EDIA)

Shahram Fardadvand

Abstract

This chapter explores the use of SMARTIE EDIA Redesign Assistant, an innovative AI application, to re-design inclusive learning activities by incorporating Universal Design for Learning (UDL) principles, focusing on the unique needs of undergraduate and graduate students from diverse backgrounds, including those with dyslexia and visual impairment and auditory impairment in asynchronous, synchronous and in-person course delivery mode. This chapter discusses the implementation of inclusive teaching in higher education academic settings and how to revamp learning activities by leveraging AI-enhanced technology.

 

Introduction

Creating inclusive learning activities to support multilingual students, those with dyslexia, visual impairment and auditory impairment, is a significant challenge for instructional designers (IDs) as they need to balance the accommodation and academic standards. Embedding the Universal Design for Learning (UDL) principles to learning activities can help IDs support each student’s unique needs and achieve the learning objectives from an academic perspective.

SMARTIE EDIA Redesign Assistant takes learning activity instructions as input and produces a comprehensive redesign recommendation list as an EDIA-aware learning activity that can incorporate Universal Design for Learning (UDL) principles and considers the unique needs of students from diverse backgrounds, including those with dyslexia, visual impairment, and auditory impairment. The SMARTIE EDIA Redesign Assistant includes undergraduate and graduate students as the targeted learners, and the primary delivery mode of the course, such as Asynchronous, Synchronous, and In-person, to be selected.

 

Figure 1

Equity, Diversity, Inclusion, and Accessibility

Equity, Diversity, Inclusion, and Accessibility

Note: Shahram Fardadvand (2024) generated this image using the Adobe Firefly platform and edited by Adobe Photoshop. I dedicate any rights I hold to this image to the public domain via CC0. 

Audio:


 

Learning Objectives

Learning Objectives

  • Inclusive Teaching Strategies for Diverse Learners:

    • Universal Design for Learning.

    • Students with dyslexia, visual impairments, auditory impairments and multilingual students.

  • Learn how the SMARTIE EDIA Redesign Assistant supports creating inclusive and accessible learning environments.

 

Case Study: Inclusive Teaching Strategies for Diverse Learners

 

UNIVERSAL DESIGN FOR LEARNING

Universal Design for Learning is a set of principles for curriculum development that give all individuals equal opportunities to learn (CAST, Inc., 2024).

It is helpful to consider the principles of UDL as they will help all learners, not just those with disabilities:

  • Provide Multiple Means of Representation by presenting information and content in different ways such as text, audio, video, infographic, etc.
  • Provide Multiple Means of Engagement by simulating interests and motivation for learning, such as discussions, peer collaboration, authentic activities, etc.
  • Provide Multiple Means of Action and Expression by differentiating how learners can express what they know, such as student choice for assignment topics and the format like podcast, video, poster, etc.

 

Figure 2

Universal Design for Learning Principles 

UDL Principles

Note: Shahram Fardadvand (2024) generated this image using the Canva platform. CC dedicates any rights it holds to this image to the public domain via CC0. 

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STUDENTS WITH DYSLEXIA

Students with dyslexia have difficulty reading and processing information due to their learning disabilities. They need accommodations to demonstrate their knowledge, such as extended exam time, alternative content formats such as audiobooks or assistive technology like speech-to-text and text-to-speech software (International Dyslexia Association, 2020).

 

Figure 3

Dyslexia

Dyslexia

Note: Shahram Fardadvand (2024) generated this image using the Adobe Firefly platform. CC dedicates any rights it holds to this image to the public domain via CC0. 

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STUDENTS WITH VISUAL IMPAIRMENTS

Students with visual impairments are individuals who experience some degrees of vision loss that cannot be fully corrected with glasses, contact lenses, or surgery. These impairments can range from mild vision difficulties to complete blindness. Visual impairments include conditions such as low vision, where a student may still have some usable sight but requires accommodations like enlarged text or high-contrast materials. On the other hand, students who are blind may depend on non-visual tools, such as Braille or screen readers, to access information.

 

Figure 4

Visual Impairments

Visual impairments

Note: Shahram Fardadvand (2024) generated this image using the Adobe Firefly platform. CC dedicates any rights it holds to this image to the public domain via CC0. 

 

Students with visual impairments require specific accommodations in academic settings. For instance, all course contents should be provided in accessible formats, such as digital texts compatible with screen readers or large-print versions. Educators should also describe aloud any visual information during a lecture, such as graphs or diagrams. By taking these steps, students with visual disabilities can fully participate in learning activities. Furthermore, providing alternatives, such as a visually based assignment that allows an oral presentation rather than a written assignment, will enhance inclusivity in the learning environments (Council of Ontario’s Universities, 2017).

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STUDENTS WITH AUDITORY IMPAIRMENTS

Students with auditory impairments, also referred to as hearing impairments, are individuals who experience partial or complete hearing loss that can affect their ability to perceive spoken language and other auditory information. These students may be Deaf, hard of hearing, or deafened (losing hearing after acquiring speech). Students who are Deaf typically rely on sign language (such as American Sign Language, ASL) as their communication, while those who are hard of hearing may use a combination of residual hearing, hearing aids, or cochlear implants along with lip reading and auditory devices.

 

Figure 5

Auditory Impairments

auditory impairments=

Note: Shahram Fardadvand (2024) generated this image using the Adobe Firefly platform. CC dedicates any rights it holds to this image to the public domain via CC0. 

 

Students with auditory impairments, including Deaf and hard-of-hearing students, can benefit from inclusive teaching strategies. Educators can utilize visual aids, captioning on videos, and sign language interpreters to provide full participation of these students in learning activities. This also entails ensuring that lines of communication are clear, including students’ line of sight to the educators and to any visual presentations. Written copies of spoken instructions or information should also be provided. Those practices create classes more inclusive to these students for full participation and engagement (Council of Ontario’s Universities, 2017).

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MULTILINGUAL STUDENTS

Multilingual students come from diverse linguistic and cultural backgrounds whose first language is not English. These usually face challenges in learning environments, specifically in academic writing. Instructional designers and educators can follow some suggestions to support multilingual students, such as providing clear and specific instructions that can minimize cultural bias. Providing specific examples of how students are expected to produce work, interact with peers, and cite resources, along with detailed rubrics, can significantly benefit multilingual students (Hobza & R. Kennell, 2020).

 

Figure 6

Multilingual & Multicultural

Multilingual

Note: Shahram Fardadvand (2024) generated this image using the Adobe Firefly platform. CC dedicates any rights it holds to this image to the public domain via CC0. 

 

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SMARTIE EDIA REDESIGN ASSISTANT

SMARTIE promotes Equity, Diversity, Inclusion, and Accessibility (EDIA). This simple AI user interface empowers educators to create learning activities that are easy to access and inclusive for all learners. “This is about moving in the direction of creating courses that allow everyone to succeed, regardless of their background, personality or ability,” (Sabbaghan, 2023).

 

Figure 7

SMARTIE

SMARTIE EDIA Redesign Assistant

Note: Screenshot of SMARTIE EDIA Redesign Assistant. Screenshot used with permission from Dr. Soroush Sabbaghan (SMARTIE).  CC dedicates any rights it holds to this image to the public domain via CC0.

 

SMARTIE EDIA Redesign Assistant includes the following selections:

  1. Learning Activity Instructions.
  2. Targeted Audience by selecting Undergraduate or Graduate students.
  3. Course Delivery Mode: Asynchronous, Synchronous, and In-person.
  4. EDIA-Aware Learning Activity preferences for diverse learners, and more than one can be selected to be processed.

Audio:


Vignette

Dr. Turner, a faculty member at Crestview University, was thinking about creating a new activity for their undergraduate course, “Students with Diverse Learning Support Needs.” This course aimed to equip future educators with the skills and knowledge needed to support students who might require additional academic or personal support.

Dr. Turner had always been passionate about the well-being of their students, both academically and emotionally. They knew that future teachers needed to be prepared to address the growing mental health needs of students in educational settings.

While working on the course syllabus, Dr. Turner realized that there was a critical gap in addressing how educators could effectively connect students with mental health resources. With rising concerns about mental health among young people, they wanted to design an activity that would help their students become familiar with local mental health resources.

They developed the following activity for her course:

Activity – Mental Health Resources

This learning activity will help you prepare for situations where you may need to provide mental health resources to someone, either at school or in your personal life. Please complete the following steps:

  1. Conduct an Internet search for mental health resources in your region using the term “mental health in [your location].”
  2. Review the information on the pages listed in your search and determine the ones that are most helpful and relevant. Note why you selected some resources over others.
  3. Note down important phone numbers in an easy-to-find location.

Dr. Turner believed that by actively engaging in this search and evaluation process, their students would feel more confident in offering critical resources to others when the time arose. They were hopeful that this exercise would also encourage them to reflect on their own well-being and consider how they might benefit from accessing similar resources in the future.

Dr. Turner also wanted to ensure that the learning activity they created was as inclusive as possible, particularly for multilingual students, as well as those with dyslexia, visual impairments, and auditory impairments. They were keen to incorporate Universal Design for Learning (UDL) principles to make the activity accessible to all students. Recently, they learned about the SMRTIE EDIA Redesign Assistant, an innovative AI tool designed to help re-design learning activities with UDL principles, focusing on the unique needs of diverse learners in various delivery modes such as asynchronous, synchronous, or in-person. Dr. Turner was excited to explore how this tool could enhance the inclusivity of their learning activity design.

SMARTIE EDIA Redesign Assistant: Example

Dr. Turner used this innovative AI assistant by providing the above learning activity instruction, selecting an In-person mode of delivery for undergraduate students, and embedding Universal Design for Learning (UDL).

Figure 8

SMARTIE EDIA

Note: Screenshot of SMARTIE EDIA Redesign Assistant. Screenshot used with permission from Dr. Soroush Sabbaghan (SMARTIE).  CC dedicates any rights it holds to this image to the public domain via CC0.

EDIA-Aware Learning Activity

Suggested re-design incorporating UDL:
Below is a table outlining the recommendations for improving the “Mental Health Resources” activity using universal design principles, where these recommendations should be implemented within the activity, and how they can be implemented.

Table 1

Recommendations Where in the Activity to Implement How to Implement
Provide Clear Instructions Introduction and Step-by-Step Guidance Use simple language and provide a checklist or guide for each step.
Offer Multiple Means of Engagement Step 1: Conduct an Internet search Allow use of various devices (computer, tablet, smartphone) and encourage group discussions.
Incorporate Multiple Means of Representation Step 2: Review information Provide audio/video resources, infographics, and a list of online resources.
Facilitate Accessibility Throughout the Activity Ensure digital content is screen reader-friendly and offer printed/large print materials.
Allow for Multiple Means of Expression Step 3: Note down important numbers Permit documentation in written notes, audio recordings, or digital formats.
Provide Support and Scaffolding Throughout the Activity Offer templates for organizing information and access to a facilitator for guidance.
Encourage Reflection and Personalization Step 2: Review information Include prompts for reflection on resource selection and allow personalization of lists.
Ensure Cultural Relevance and Sensitivity Step 2: Review information Provide guidance on finding culturally sensitive resources and consider cultural factors.

This table was copied from the SMARTIE EDIA Redesign Assistant and used with permission from Dr. Soroush Sabbaghan (SMARTIE).

By following these recommendations, the “Mental Health Resources” activity can be made more inclusive and effective for a diverse range of learners, enhancing their ability to find and utilize mental health resources.

Dr. Turner used eLearning Expert (Instructional Designer) GPT  to create the second draft based on the above recommendations.

Activity: Exploring Mental Health Resources

This activity will help you prepare for situations where you may need to provide mental health resources to someone, either at school or in your personal life. Follow the steps below to identify and organize helpful mental health resources in your area.

Instructions:

  1. Conduct an Internet search
    Using a device of your choice (computer, tablet, or smartphone), search for mental health resources in your region. Try using keywords such as “mental health support in [your location].”

    • You may work individually or in groups to gather and discuss findings.
    • Tip: If you need help structuring your search or selecting keywords, refer to the template provided.
  2. Review the information
    Explore the results from your search, focusing on the resources that seem the most helpful and relevant.

    • Consider the types of services offered, accessibility, and whether the resources are culturally sensitive and inclusive.
    • As you review, reflect on why some resources stand out more than others. Ask yourself:
      • Are these resources easy to access?
      • Do they address specific needs (e.g., youth, families, or culturally diverse communities)?
    • To support your learning, you may use any of the following formats to review and organize information:
      • Written notes
      • Audio or video reflections
      • Infographics or mind maps
      • Optional: Explore provided audio, video, and infographic materials for additional context on available services.
  3. Document important contact information
    Identify and record key phone numbers, websites, or locations that would be useful in a mental health crisis.

    • Choose a format that works best for you—this could be written notes, an audio recording, or a digital file (e.g., saved on your phone, computer, or cloud storage). Templates are provided to help you organize this information.
    • Accessibility tip: If needed, print or enlarge materials to ensure easy access later.

Reflection and Personalization:

After completing the activity, take a moment to reflect on the resources you’ve chosen. Think about:

  • How well they meet your community’s needs.
  • How you can use or share these resources in your personal or professional life.
  • Did the resources you found include culturally relevant or sensitive information? What could be improved?

Dr. Turner can now start customizing this draft to create the final draft.

 

SMARTIE EDIA only accepts text input and cannot handle file uploads. Additionally, not all activity recommendations and suggestions provided by EDIA have a “copy to clipboard” option. It is recommended to copy the recommendations and paste them into a word processing software, such as an MS Word document, after they are generated. “The idea is to help you think, not to copy and paste. We don’t want teachers to rely on AI. We want it to give them recommendations so they can make their own judgments and decisions” (Sabbaghan, 2023).

 

Responsible use of AI 

When using AI tools like SMARTIE EDIA in teaching, it is important to consider their impact on learning. Teachers should ask key questions to ensure that they are using AI in a fair and beneficial way. First, how does this tool affect students’ independence? Does it empower them to take control of their own learning, or does it lead to passive listening without engagement?

Additionally, consider whether the AI may exhibit biases. For instance, does the content provided by SMARTIE EDIA present diverse viewpoints, or does it focus solely on mainstream cultural ideas? To mitigate these risks, it is essential to allow students to provide anonymous feedback, protect their personal information, and regularly check AI outputs for bias.

By using AI thoughtfully, educators can enhance fairness and accessibility in learning while ensuring the safety and support of inclusive classrooms.

 

Future Research and Innovation 

Dr. Sabbaghan has created seven apps to help with course structure, learning activities, and rubric design. Unlike other GenAI tools that search the internet broadly, SMARTIE connects only to reliable inclusivity sources. Each app is thoroughly checked before it is released.

OpenAI introduced Generative Pre-trained Transformers (GPTs) that anyone can create with no knowledge of coding. GPTs are more helpful for specific tasks and purposes. “Explore GPTs” in the ChatGPT will store all as they are built. OpenAI includes privacy and safety measures to protect the user’s data. Universal Design for Learning (UDL) GPTs are available that can be further trained in the future to be useful for IDs to enhance the inclusivity of their design.

Universal Design for Learning (UDL) GPTs:  Examples

  • BusyCher UDL Advisor that applies UDL principles to lessons.
  • Lifelong Learner, Expert Teacher, Skills Coach that is a specialized chatbot designed with Universal Design for Learning baked into its knowledge base. It can provide key assistance in human learning, offering expertise in areas like personalized learning strategies, educational technology, project-based learning, and more.
  • UDL Rubric Generator that creates detailed UDL-aligned rubrics based on instructions.
  • UDL-Universe that is a guide to applying UDL for inclusive learning.
  • UDL Coach that is designed to support and enhance the teaching experience in the Middle Years Programme (MYP) following Universal Design for Learning (UDL) principles.
  • ScholarEd Course Designer that assists higher education professionals in designing engaging, standards-aligned courses with UDL principles.

ScholarEd Course Designer Active Leaning Activity Design: Example

Prompt: Recommend two active learning activities for undergraduate computing science students by incorporating Universal Design for Learning (UDL) principles.

Answer: Here are two active learning activities for computing science students that incorporate Universal Design for Learning (UDL) principles, ensuring that they address multiple means of engagement, representation, and expression:

1- Collaborative Problem-Solving with Multiple Representation Options

  • How it works: Present students with a complex computing problem (e.g., optimizing an algorithm, designing a system, or debugging a piece of code). Instead of requiring everyone to code immediately, offer different ways for students to represent their problem-solving process. They can choose to:
    • Write pseudocode.
    • Create a flowchart or concept map.
    • Use a visual modeling tool (e.g., UML diagrams for system design).
    • Write a narrative explanation or storyboard of their solution.
  • UDL Principles:
    • Multiple Means of Representation: By offering various ways for students to approach the problem (pseudocode, visuals, narrative, etc.), you cater to different cognitive styles and preferences for information processing.
    • Multiple Means of Engagement: Students can choose a representation method that is most engaging for them, fostering interest and motivation.
    • Multiple Means of Expression: Allowing different output formats (e.g., diagrams, written explanations, or code) gives students various ways to demonstrate their understanding based on their strengths.
  • Benefits: This activity allows students to approach the problem from different angles, reducing barriers for students who may struggle with coding syntax but excel in conceptual thinking or visual design. It fosters inclusivity by accommodating diverse learning preferences.

2- Peer Programming with Scaffolds and Flexible Communication

  • How it works: Pair students for a peer programming session, but with UDL-inspired scaffolds. Instead of traditional pair programming, offer flexible options for how pairs collaborate and communicate:
    • Allow students to either work side-by-side, remotely, or asynchronously via shared code platforms (e.g., GitHub or collaborative coding environments like Replit).
    • Provide additional tools, such as code templates or commenting scaffolds, where students can add their thought process directly into the code to make their thinking visible.
    • Encourage students to use both verbal and written forms of communication (e.g., speaking aloud while coding, using text comments, or providing code annotations).
  • UDL Principles:
    • Multiple Means of Representation: Offering flexible working arrangements (e.g., in-person, remote, asynchronous) increases access for students who might have different needs or preferences regarding time, space, or communication style.
    • Multiple Means of Engagement: Providing scaffolds like code templates and the option to comment on code helps students break down complex problems into manageable steps. It also supports different learning styles by allowing both visual and auditory learners to engage.
    • Multiple Means of Expression: By allowing students to express their understanding in different formats (oral discussion, written comments, or direct code), you enable them to communicate in ways that best fit their abilities.
  • Benefits: This peer programming activity is inclusive by design, offering various ways to engage, collaborate, and demonstrate understanding. The flexibility in how and where students work also accommodates those with accessibility needs, time constraints, or different communication preferences.

Both activities promote deep understanding of computing concepts while integrating UDL principles to ensure that all students, regardless of their learning style or needs, have equal opportunities to succeed.

 

Summary

This chapter discusses using the SMARTIE EDIA Redesign Assistant to create inclusive learning activities in higher education. This simple user interface AI tool utilizes Universal Design for Learning (UDL) principles to assist instructional designers in accommodating students with diverse needs, including those with dyslexia, visual and auditory impairments, and multilingual backgrounds.

The chapter outlines UDL principles where students with dyslexia benefit from alternative content formats like audiobooks, while visually impaired students may need screen readers or high-contrast materials. Similarly, auditory-impaired students might require visual aids and captioned media, and multilingual students can be supported with clear, specific instructions.

The SMARTIE EDIA Redesign Assistant provides recommendations based on the course type, targeted learners, and selected EDIA needs. Its interface is designed for educators to refine rather than replace human judgment, emphasizing AI as a supportive tool rather than a replacement in educational settings.

Note. Shahram Fardadvand (2024) generated this activity using the H5P platform. I dedicate any rights I hold to this activity to the public domain via CC0. 

 

Acknowledgements

Special thanks to Dr. Soroush Sabbaghan, the creator of SMARTIE, who authorized the author of this chapter to share and adapt its materials, including screenshots and video recordings. The author of this chapter acknowledges the use of ChatGPT, GPTs for generating examples and summarizing some readings, Google Text-to-Speech AI, Adobe Firefly for AI text-to-image generation, Grammarly for checking grammar, and SMARTIE to demonstrate corresponding EDIA-aware (Equity, Diversity, Inclusion, and Accessibility) learning activities.

 

Open Researcher and Contributor ID (ORCID)

Fardadvand, Shahram. https://orcid.org/0009-0008-4281-1924

Shahram Fardadvand is an Educational Technologist working in higher education environments. He is currently pursuing a Master of Educational Technology and Design (ETAD) with the Department of Curriculum Studies at the University of Saskatchewan. His research interests include Immersive education, XR technologies, and AI education.

 

References

Sabbaghan, S. (2024). SMARTIEhttps://www.smartie.dev/

CAST (2024). Universal Design for Learning Guidelines version 3.0. https://udlguidelines.cast.org

Council of Ontario’s Universities. (2017, January 19). Teaching students with visual disabilities. https://accessiblecampus.ca/tools-resources/educators-tool-kit/teaching-tips/teaching-students-with-visual-disabilities/

Council of Ontario’s Universities. (2017, February 28). Teaching students who are deaf, deafened, or hard of hearing. https://accessiblecampus.ca/tools-resources/educators-tool-kit/teaching-tips/teaching-students-who-are-deaf-deafened-or-hard-of-hearing/

Douce, D. (2020, April 1). Accommodations for Students with Dyslexia – International Dyslexia Association. International Dyslexia Association. https://dyslexiaida.org/accommodations-for-students-with-dyslexia/

Dzaman, S., Fenlon, D., Maier, J., & Marchione, T. (2022). Universal Design for Learning: One Small Step. https://openpress.usask.ca/universaldesignforlearning/

Explore GPTs (2024). ChatGPT. https://chatgpt.com/gpts

Hobza, M., & R. Kennell, V. (2020). Working with Multilingual Student Writers: A Faculty Guide. Purdue Writing Lab. https://owl.purdue.edu/writinglab/faculty/documents/2020_Multilingual-Faculty-Guide-Final-Draft.pdfOpen AI. (2023, November 6). Introducing GPTs. https://openai.com/index/introducing-gpts/

Sabbaghan, S. (2023). How AI can be used to create post-secondary curriculum. Rabble. Retrieved from https://rabble.ca/education/how-ai-can-be-used-to-create-post-secondary-curriculum/

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